Integrated researcher at CICANT, Universidade Lusófona (https://doi.org/10.54499/CEECINST/00002/2021/CP2788/CT0006). Artist, computer scientist, and digital animation researcher, his primary focus lies in exploring the representation of the human body through algorithmic processes.
Serving as the Principal Investigator for the Ghost Dance project (DOI 10.54499/EXPL/ART-PER/1238/2021), he focuses on analyzing dance movement in interaction with virtual reality.
Formerly a Marie Sklodowska-Curie Fellow with affiliations at MIRALab, University of Geneva, and BioISI, Faculty of Sciences, University of Lisbon, he has received sponsorship from prestigious institutions like the European Research Agency and the Foundation for Science and Technology.
His expertise in animating human movement has led to a diverse research career spanning academia, including Lusófona University, University of London, University of Geneva, University of Lisbon - Faculty of Sciences, and Faculty of Human Kinetics. Additionally, he co-founded and served as the Chief Technology Officer of AnabiVirtual, a spin-off company dedicated to developing interactive experiences involving augmented reality (AR) and virtual reality (VR) for cultural sites.
He earned his Ph.D. in Computational Arts and Technologies from Goldsmiths, University of London, bridging the realms of art, science, and technology.
His journey as a visual artist began in the early 1990s at Ar.Co in Lisbon, Portugal. Notably, his work was awarded in the VIDA competition for art and artificial intelligence (editions 12 and 13). His contributions extend to various publications, including Preble's Artforms book, the scientific magazine ALife, Leonardo Electronic Magazine, and several art catalogues.
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